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Hunter, hunted!

Page history last edited by PBworks 17 years ago

Designed by Jonathan Nease

 

On their first turn, each player may choose where to place their stamp from any square on the 9x9 grid. Each turn thereafter, the payer may move one square in any of the 4 directions adjacent to their current square via its sides. No diagonal movement is permitted.

 

Every turn, the players must use their stamp to mark the new square that they move into. In this way, each player will build a path as the game progresses. Players cannot move into any square that has been stamped or that is currently occupied by the opposing player.

 

Stamina: Each player is awarded opportunities that they may use at any point in the game to move two spaces instead of one on their turn. The player who takes the first turn of the game gets 2, while the player who goes second gets 3 chances to do so.

 

The first play to find themselves unable to make a move (all adjacent squares are already occupied by stamp marks) loses the game!

 

3.0

 

Same Premise, but now executed with beads. There are 3 colors of beads but 2 players. The nuetral, clear beads, are placed by both players when invoking a new rule called "leaping." Each turn a player can declare themselves to be leaping forwards. to do this they place in thier path 2 clear beads and then thier bead, all moving in the same direction. These beads represent a break in that players path that can later be passed through. You cannot leap over existing solid paths.

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